dorchadas: (Legend of Zelda Zelda Dark Princess)
Bandai-Namco: "What are your qualifications?"
Trailer Person: "I spent 2001-2010 making a ton of AMVs."
Bandai-Namco: "Say no more."


Watch in 240p for the best experience.

From mid 00s Animemusicvideos.org removing all Evanescence AMVs due to a Cease & Desist order to this. I wonder if someone carried a grudge all this time?
dorchadas: (FFXIV Warrior of Light)
...unless I'm the one doing it to other people in the critically-acclaimed MMORPG Final Fantasy XIV, with an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Stormblood expansion up to level 70 for free with no restrictions on playtime:

2025-05-02 - Hit gil cap


That's the gil cap--you are not allowed to carry any more gil on your person than 999,999,999. Fortunately, I have several retainers that I can put my excess gil on, so after I took this picture I gave each of them 100,000,000 gil and now I can work on trying to get all of them up to 999,999,999 gil!

That's not going to happen. It took me years to get to gil cap, I'm never going to hit max gil for everyone.

Now if only real life also required no ongoing costs for food and shelter, no need to sleep, and I could maintain 100% focus on the task at all times, so I could replicate my feat in real life.
dorchadas: (JCDenton)
Insert that quote about how "I'm a content creator--I create problems for myself."

If you know anything about JSON, you might think "refactor JSON? What are you talking about?" If you don't, JSON is a way of storing data that makes it easy for both machines and humans to read. It's all done as key-value pairs, so you have like
"name": "Item",
"Description": "This is an item.",
"black": true
and so on and so on, with as many fields as necessary.

The reason for the refactor is that Cataclysm: Dark Days Ahead has a JSON-based scripting language incorporated into it. A lot of games use Lua for modding, a programming language where one of its main feature is that it's designed to be embedded in other codebases (such as that of a video game), and indeed some other forks of Cataclysm use Lua as well. CDDA does not, for several reasons, but as far as I know the most relevant is that it's open source, multiple builds come out every day, and the Lua integration would need constant work and constant tweaks to keep working with all the changes. A full game that releases discrete patches can make sure all the Lua binds are working before releasing the patch, thus avoiding constant mod disruption.

Anyway, CDDA has a scripting language called "Effect on Condition" that's all built out of the dialogue system, which allows certain dialogue choices to only appear sometimes depending on what Conditions are set--what other quests you've done, how long since the start of the game, if you have certain items, etc.--and cause an Effect, like setting NPC opinions, giving you quest rewards, and so on. That was all expanded out to scripts that run under certain Conditions and cause certain Effects. Nowadays a lot of the game is reliant on this system for more complicated effects, since it's easily expandable and testable without re-compiling the game, which lowers the barrier for contribution. One update allowed crafting recipes to run a script on completion, and I used this to make training psychic powers for my Mind Over Matter mod into crafting recipes. At the time, I did not have the skill to come up with a generic framework, so every single recipe (something like 200) had individual handling for training whatever power it is attached to.

Well, this week I pulled the trigger and rewrote every one of those 200 scripts so they all called on a set of ten total scripts, nine for each of the psionic paths (telekinesis, telepathy, etc), and then a final one that handles which power you're using and appropriately trains it. That means if I ever want to make changes in the future, I only to do it at most ten times, and more probably only one time, rather than having to mirror the change 200 times and hope that I never mess it up. It only took like six hours to go through thousands of lines of JSON and make all the changes, but now it's all done and easy to make further changes. I'm already thinking of how to make learning powers a bit more complicated--currently it's a straight Skill + 1d10 vs a difficulty roll, and when that was repeated 200 times I was loathe to change it. But now that I would only have to change it once...

The eternal battle between "add new things" vs. "do boring work of making old thing better" and this time the second one won.

Fandom and me

2025-Mar-20, Thursday 14:47
dorchadas: (Great Old Ones)
I kind of exist adjacent to most fandom endeavors. Despite my long presence on Dreamwidth and Livejournal before it, I've never really participated in any fandom communities. I have a fanfiction.net account and have used it to read maybe half a dozen stories ever, and I have an AO3 account and have used it to post a single story and haven't read anything on that site at all. Of the stories I have read, some of them aren't on fanfiction.net--like the old classic Children of an Elder God that I read while it was updating at university. On fanfiction.net I read Aeon Natum Engel--you can see my interests here, in the intersection of cosmic horror and giant robots--and...I think that's all I can remember? I have a bunch of stories I turned into ebooks with the intention of reading them and then just never did. Part of it is that I'm not at all interested in romance in fanfiction. I found one Stargate/Cthulhu crossover fanfic, an area I had thought would be ripe with potential, and never ended up reading it because 1) it was abandoned 2) it was Stargate: Atlantis and 3) it was mostly slash. The only part I remember is that the nanoswarm cloud in the original Stargate: Atlantis was turned into a rogue shoggoth in the fic. I read a relatively short fic about what if Harry Potter were raised by the Culture (which I really appreciated because it did not assume that the Culture Minds automatically understood magic, they were baffled how an owl traveled thousand of light years from Earth to poof into a room on an Orbital) which ran about nine chapters before it petered out.

I have read a lot of Let's Plays, and some of them approach fanfiction by using video games to tell a story. I read the Final Fantasy VIII Altimate Rewrite, which was very good but also never finished. I read a long narrative let's play of Morrowind that was originally hosted at [livejournal.com profile] morningstarlady until it was purged and moved to Dreamwidth, which was then hosted at [personal profile] lady_morningstar until it was locked and limited to access only, and is now seemingly being remade (again!) using models from The Sims at [personal profile] aeronwen. I only got partway through the previous version (they were very long), but I think they never finished as well. You can probably see where the source of me being leery of reading fanfiction comes from, here.

I guess the most fanfiction I've ever read, now that I think about it, are the stories set in The Night Land. I read every single story on that site and keep thinking about buying the books, especially after the untimely death of its maintainer.

The reason I brought all this time is because last night I thought "I wonder if that old Sailor Moon website I found back in the day is still around..." and it turns out it wasn't, but it's still available on the Wayback Machine. Sailor Moon Expanded ran from the late 90s through the early 00s and...well, I have to admit that while there's a ton of fanfics I've never read any of them. Emoji embarrassed rub head At the time, 2010, I had never seen a single episode of Sailor Moon, and wouldn't watch any until Sailor Moon Crystal came out several years later. The part that drew me in was the meticulously-expanded bestiary, maps, and cultural information on the Dark Kingdom and the Silver Millennium, which was envisioned as a magic-based solar-system-wide confederacy that ended with the sealing of magic after Queen Beryl attacked the moon. Or, as I described it at the time, "The war between the Seelie and Unseelie Courts when the Unseelie Court wanted summon Cthulhu."

The other reason is A Dark, Distorted Mirror, a Babylon 5 AU fanfic that assumes that the inciting event of most of the plots in the early series--the Earth-Minbari War, a war where the vastly-technologically-superior Minbari curbstomped the humans for two years, only losing a single capital ship in all that time, until on the very moment of victory as they annihilated Earth's last defensive fleet before suddenly ceasing fire and surrendering--did not end with a treaty. As a result, Earth was glassed, most of humanity was killed, and the series is much less hopeful in tone. I did actually make it through the entire first book but tapped out when I had four more books of around 200K words each left, around the size of a doorstopper fantasy book. That one is still online and is finished, though, so maybe I should go back and read it.

I apply to fanfiction nowadays the same principle I apply to fantasy series--once the author finishes it, maybe I'll read it.

If anyone has any recommendations for finished, good Cthulhu crossover fic, I'm all ears. I had a lot of hope for Aeon Natum Engel until the author blew it up with a "rocks fall, everyone dies" sudden ending. They then declared they were going to re-write the entire thing better and higher quality, and I read the first chapter of Aeon Entelechy Evangelion and, when I saw how overwrite and baroque it was, I said to myself "This will never be finished" and stopped reading. And, well...it was never finished.
dorchadas: (Azumanga Daioh Chiyo-chan bus gas)
Right now, Genshin Impact is in the middle of the "Lantern Rite," its in-world version of the Lunar New Year--and after years of WoW and then years of FFXIV, let me tell you how refreshing it is to have holidays that aren't transparent copies of modern American holidays, even if they are transparent copies of modern non-American holidays (they've had a Mid-Autumn Festival version too)--and as is typical, there's the main quest and a bunch of minigames you can do for extra Genshinbucks. One of the minigames is a version of Puyo-Puyo, a kind of competitive block-falling game where combos of matching blocks on your side cause various penalties for your opponent. It's been very popular in Japan (and I guess the rest of East Asia) for a while, but until recently was only released in the West under other names, like Dr. Robotnik's Mean Bean Machine or Kirby's Avalanche. And I guess this is another such release, since they changed out all the characters again.

Anyway, Laila has really latched on to this game. It's hard to tell sometimes what games she'll want to watch and what games she doesn't care about, but after seeing this, maybe the key is that she loves minigames. When [instagram.com profile] sashagee is playing Infinity Nikki she loves watching fishing, and when I booted up Vintage Story and she saw a river, she wanted me to go fishing in it. Once she saw that [instagram.com profile] sashagee was playing this game, she settled in on her lap to watch, and I told Laila that it was called "Puyo-Puyo" and that led to this.

Video of cuteness within )

The subject line of this post was yelled after the video was taken. And this morning, she asked me to play Puyo-Puyo after I mentioned it while we were on a phone call with poppa and nana. She really does love Puyo-Puyo.
dorchadas: (Chrono Trigger Campfire Scene)
Was thinking lately about the problems I have with so many survival games and I realized that it comes down to a lack of being punished by the indifferent gods.

Okay, so like I wrote about in my recent gameing update, I've been playing Project Zomboid. It's a lot of fun, but it has a lot of limitations, and I've had some of the veil pulled back in how the game's simulation actually works and now I can't unsee it. For example, by default, zombies sort themselves into small groups that are roughly equidistant from each other, and they'll migrate to nearby areas with no zombies. But, crucially, they'll only migrate the equivalent of a few hundred meters, because the only area that's simulated is the area that far around the character. There's a mod called Wandering Zombies that cause zombies to wander around a bit more, and it does mean I need to be a bit more careful about stragglers and zombies having shown up near houses I've cleared, but it still can't cause zombies to wander too far away. The giant horde coming toward the protagonists' safehouse, one of the staple tropes of zombie fiction, is impossible in Project Zomboid because there are no far-away horde movement mechanics. If you clear out the area near your base, base defenses are useless because no zombie will ever find you.

Zomboid gets around this by just having zombies respawn, which is pretty gamey in a game that tries hard for verisimilitude.

Cataclysm has similar problems. It also only simulates the area near the player, but while it does have horde mechanics, the area it simulates is small enough that it's very possible if you have a large enough base that hordes would appear on the edge of the simulated area which could be inside your defenses. To deal with this, hordes were changed to prefer roads and city centers, but that leads to the same problem as Zomboid, where if you build your base away from a zombie hotspot--the obvious thing to do--you can farm and play post-apocalyptic Stardew Valley without a care. In a game about the inevitable decline of the world, nothing dangerous will come to you unless you go seek it out.

Unreal World has a similar but different problem, which is that the early game is a brutal struggle for survival as you try to carve a homestead out of the unforgiving wilderness but once you do, once you have a small cabin and food stored in your food cellar for the winter and some traps set out for animals, you usually wonder "Well...now what do I do?" and stop playing. I've done that several times and never actually played through winter because I knew I would survive and it would take months of the exact same gameplay to get there. I didn't have to worry about any trouble unless I made it for myself.

And that's my problem. City-builders are very good about providing unexpected challenges that you need to have the resilience to beat, like Timberborn's droughts and Badtide or SimCity's disasters, but a lot of survival games don't seem to have anything like that even when it would be appropriate. Now, I know that some of this is because these are games and if you sow an entire field and it all dies to drought, you're just going to quit the game rather than try to recover from it the way that our ancestors did. But it's very weird to me in a game that's about the zombie apocalypse you can avoid most of the tropes that are central to zombie apocalypse fiction. Zomboid doesn't have NPCs (they've been promising them for 12 years...), which means there's no raiders, there's no person who joins the group while hiding a bite, there's no conflict over who has to do what jobs. It has no wandering hordes so bases are totally safe. Cataclysm has multiple interdimensional invaders fighting over the Earth, except none of them actually fight unless they happen to spawn near each other and you can likewise just ignore most of them unless you deliberately seek out trouble. Once you've brought in one harvest, you've won the game.

I keep looking at Vintage Story for its robust survival mechanics but that has an entirely separate thing I don't like (it keeps the Minecraft-like system of mobs just spawning in from thin air), so who knows.

2024 in gaming

2025-Jan-02, Thursday 13:18
dorchadas: (FFX Yuna Dancing)
Back at the beginning of 2024, after 2023 and where I only beat three games each year, I decided to take on a challenge--I would play one game each month and write about. I figured that was greater than in previous years, but not high enough that it would cause me a lot of trouble. Well, half of that was true--it was rough some months, and greatly constrained the sort of games I could play, but I did it:

Read more... )
It was fun--the time constraints meant I played games I've been wanting to play for a while like Robin Hood or Cadence of Hyrule instead of getting bogged down for months by a game like Final Fantasy VIII. That's for this year, where I plan to play Final Fantasy III and maybe V. Right now I've gotten lost in Vintage Story so that will probably be my next review.

Short games were fun but it's time for some longer ones.
dorchadas: (JCDenton)
This is one of those indie games I saw people raving over for months. On a Cataclysm community discord I'm on, basically every single time anyone even mentions it people talk about how great it is. I remember [facebook.com profile] aaron.hosek talking it up too in the bros game chat I'm part of, and when I saw it was for sale at 50% off as part of the Steam Autumn Sale, I bought it with the idea that I would play it as my final game for my twelve games in twelve months series, and that's what I did.

Not without some trepidation, since I have a bit of a rocky history with visual novels. Friends recommended 2064: Read Only Memories to me and I hated it because it only offered the illusion of choice and the further I went in, the deeper the cracks were. On the other hand, I absolutely loved Night in the Woods because it had a branching narrative and actually committed to letting you decide what to do. Which way would Citizen Sleeper fall?

Citizen Sleeper - The Eye Central Hub
Welcome to the Eye, Sleeper.

Read more... )

Gaming update

2024-Dec-20, Friday 11:34
dorchadas: (Limbo Matter of Time)
Has it really been two weeks since I posted? Wow.

Lately, [instagram.com profile] sashagee has been playing a ton of Infinity Nikki, the open-world magical dress-up game. I've been playing a lot of Project Zomboid, the zombie apocalypse survival game. That led me to updating that old "egirl and her podcaster boyfriend" meme:

Project Zomboid/Infinity Nikki Meme


She's playing a game where you have to help the faewish sprites grant wishes and where you have one outfit that lets you pet floofs after which they bounce around and wag their tails. I'm playing a game where the opening text is a black screen with the words THIS IS HOW YOU DIED. She's playing a game where you have to find the materials to craft the Wishful Aurosa Miracle Outfit to help save Miraland and I'm playing a game where I'm tearing apart furniture in houses to help barricade the windows on my farm-outside-of-town base. She's playing a game where where she traipses through magical forests and fantastic underground grottos, I'm playing a game where walking through the woods between my farmhouse and the nearby town is tense because there could be a zombie that wandered away from the others that'll try to get me.

She's also playing a game where all conflict is solved with "styling challenges" about competing fashions because an ancient curse means anyone who acts violently toward another human is stricken with crippling and possibly lethal pain and there are plots in the series about taking combat drugs to overcome this pain so you can successfully kill people, so I don't want to make the differences too obvious.

I was going to play Citizen Sleeper this month (still need to write my Timberborn review) and still might, but Project Zomboid is sure taking up a lot of my time.
dorchadas: (Crystalis Tower Fall)
A lot of the time with these reviews, I have some story about how I learned about the game. Maybe I played it when I was younger, spending hours with my sister together trying to conquer the game, or I read about it in Rock Paper Shotgun, or one of my friends told me about it and said I had to play it, but Timberborn wasn't like that. I saw it in the list of Steam sale games, thought it looked interesting, and bought it. City-builders used to be huge--I spent hours as a child playing Caesar III and trying to convince the patricians to build villas so I could get that sweet tax revenue, or playing SimCity 2000 (released 1993) with disasters off and marveling at the 3D terrain--but nowadays they're incredibly niche. We need to treasure the ones we have, especially if they have such an interesting hook.

You see, Timberborn is about a city built by intelligent beavers in a post-apocalyptic world.

Timberborn - Tiny Village
Humble Beginnings.

Read more... )
dorchadas: (Chrono Trigger Black Wind Howls)
I used to play a spooky game every October, like Maniac Mansion or Resident Evil IV or Silent Hill II, as a theme to pick a particular title out of the massive mountain that is my backlog. That fell off in 2019, where I basically stopped playing any games at all for months until the Plague Years drove us all inside and I had nothing else to do with my time, and then Laila made it pretty difficult to stick to the schedule. But this year with wanting to play a game a month I wanted to bring it back, and a while back [instagram.com profile] sashagee suggested the game Darkside Detective to me because it was an adventure game and because it had pixel graphics. I took one look at it and put it on my wishlist, and when the summer Steam sale rolled around I bought it, and then I played it.

Was it spooky? Absolutely not. But it was fun.

Darkside Detective - Building Mediocre Mysteries
It's that kind of humor.

Read more... )
dorchadas: (Cowboy Bebop Butterfly)
You'd think I would have written more about this game considering how much I've played it.

Back during the Plague Years, not long after [instagram.com profile] sashagee and I met, she got into a game called Genshin Impact, then still relatively obscure. Her father and brother had started playing it months before, not long after it first came out, and they had gotten her into it in order to play with them. But, as she tells me is often the case, they played much more than she did, rocketed ahead of her in progression, and by the time she caught up with them, they had gotten bored of the game and moved on to another one. She was having a fun time--she's an old gacha hand, having played a ton of the Shining Nikki phone games in the years before she met me until she had to cut herself off from spending too much--but she had gotten herself into a horrible bind. Somehow she had increased her World Level (the difficulty of monsters, basically) up to level 6, but her characters were all severely underleveled and underpowered to the point where she simply could not beat any of the fights necessary to increase your characters' power, which meant she couldn't advance the story either. So she came to me and was like "[personal profile] dorchadas, you're my boyfriend, so I need you to help me."

And that's how I started to play a gacha game.

Genshin Impact - Traveler and Paimon
The traveler and his emergency food.

Read more... )
dorchadas: (JCDenton)
NaNoWriMo being paid to say it's fine if a soulless machine writes your story was not in my bingo card:
"NaNoWriMo does not explicitly support any specific approach to writing, nor does it explicitly condemn any approach, including the use of AI. NaNoWriMo's mission is to 'provide the structure, community, and encouragement to help people use their voices, achieve creative goals, and build new worlds—on and off the page.'

[...]

"We believe that to categorically condemn AI would be to ignore classist and ableist issues surrounding the use of the technology, and that questions around the use of AI tie to questions around privilege."

[...]

"Ableism. Not all brains have same abilities and not all writers function at the same level of education or proficiency in the language in which they are writing. "
-What is NaNoWriMo's position on Artificial Intelligence (AI)?
If you're unfamiliar with NaNoWriMo (that seems unlikely on Dreamwidth, but you never know), in the past the position of NaNo--or at least, of most participants--was that the quality of the story was not particularly important because the point was to have the experience of needing to write a certain number of words per day, every day, in order to reach a goal. I've seen plenty of posts about how you should make everything a dream, kill off the main character, totally change genre, abandon the previous plot, turn everything that happened into a story that a new character was writing and then make the story about that character, whatever it takes to get to those 50,000 words. After all, you can always go back and edit a finished first draft, but if you don't have a finished draft you don't have a book.

They say that it's classist not to use AI because a lot of people can't afford an editor, but the NaNo I remember actively discouraged editing during the month, because if you're editing you're not writing new words.

This is a perfect example of the tendency for bullies to co-opt whatever the dominant language of their social group is. Reminds me of the Ana Mardoll thing, where Ana's whole persona was "im just such a smol bean uwu" while they constantly accused people who criticized them of ableism, classism, transphobia, or other bigotry, and then it turns out they're in their forties, got hired to work for Lockheed Martin due to family connections, and were just using social justice language as an in-group-acceptable way to be a massive jerk to people. Bad actors will find whatever the easiest, most effective way to act badly is.

It's similar to the discussion about difficulty in games like Dark Souls that require that you engage with the game a certain way and play with a certain precision and if you don't, you can't beat the game. Is it ableist to say that specific games must be played a certain way? Is the creative vision of the game designer(s) more or less important than the experience of the end user? This isn't a totally abstract thing for me, since I made a popular mod for Cataclysm: Dark Days Ahead with a particular experience that I intend for it to create, and people keep mixing it with other mods that dilute that experience. Admittedly, I also created a bunch of tweaks to change that experience myself, the same way that a game like Celeste has a ton of possible difficulty sliders you can adjust to make the game much easier and require less technical precision. On the other hand, even if you use the settings to slow the game down, have infinite jumps, and skip stages you can't beat, it's still you playing it. Having an AI write even parts of your story is like watching a Let's Play of a game, a morally neutral activity, and then lying and saying that you played it and so you have a first-hand opinion on how it feels to play.

Okay, now that we've had that discussion, let me bring up the actual reason they did this--because they literally sold out to AI advocates:
Here’s a boring sentence I wrote: “Quinn entered the dark and cold forest.”

And here’s a sentence Rephrase gave me: “Quinn shivered as he stepped into the cold, dark forest, the air thick with the scent of damp earth.”

I can build off that! Now I’m more excited to write this scene that was feeling bland.

Sign up for ProWritingAid to get access to Rephrase and more than 20 in-depth writing reports.
-How to Unstick Your Camp NaNoWriMo Project
That sounds like it was written with AI, to be honest. This reminds me of that children's "book" ""author"" who generated some slop, generated some pictures to go with it, self-published the book and then said that they wrote a children's book. Just an insult to anyone who's actually ever created anything.

In looking up things about this I've learned that NaNo has gone through a lot of scandals in the last couple years for non-Butlerian reasons, though, so maybe this is par for the course.

Edit: hahaha

dorchadas: (Legend of Zelda Link to the Past Comic M)
So over the past few years, I played through every mainline Legend of Zelda game, in order of release, in Japanese, and wrote a review of every one after I beat it. Here they are:
  1. ゼルダの伝説: the Hyrule Fantasy / The Legend of Zelda

  2. ゼルダの伝説:リンクの冒険 / Zelda 2: The Adventure of Link

  3. ゼルダの伝説:神々のトライフォース / The Legend of Zelda: A Link to the Past

  4. ゼルダの伝説:夢をみる島 DX / The Legend of Zelda: Link's Awakening DX

  5. ゼルダの伝説:時のオカリナGC裏 / The Legend of Zelda: The Ocarina of Time Master Quest

  6. ゼルダの伝説:ムジュラの仮面 / The Legend of Zelda: Majora's Mask

  7. ゼルダの伝説:ふしぎの木の実 -大地の章- / The Legend of Zelda: Oracle of Seasons

  8. ゼルダの伝説:ふしぎの木の実 -時空の章- / The Legend of Zelda: Oracle of Ages

  9. ゼルダの伝説:風のタクト / The Legend of Zelda: the Wind Waker

  10. ゼルダの伝説:4つの剣+ / The Legend of Zelda: Four Swords Adventures

  11. ゼルダの伝説:ふしぎのぼうし / The Legend of Zelda: the Minish Cap

  12. ゼルダの伝説:トワイライトプリンセス / The Legend of Zelda: Twilight Princess

  13. ゼルダの伝説:夢幻の砂時計 / The Legend of Zelda: Phantom Hourglass

  14. ゼルダの伝説:大地の汽笛 / The Legend of Zelda: Spirit Tracks

  15. ゼルダの伝説:スカイウォードソード / The Legend of Zelda: Skyward Sword

  16. ゼルダの伝説:神々のトライフォース 2 / The Legend of Zelda: A Link Between Worlds

  17. ゼルダの伝説:トライフォース3銃士 / The Legend of Zelda: Tri Force Heroes

  18. ゼルダの伝説:ブレス オブ ザ ワイルド / The Legend of Zelda: Breath of the Wild

Remakes:
Non-canon entries:More later as I get to them. Emoji Link smilie

I wasn't a huge Zelda fan before I started this, but I certainly am now. What a great series.
dorchadas: (Legend of Zelda Arrows of Light)
A while ago, I read about a game called Crypt of the NecroDancer on Rock Paper Shotgun (of course), and it sounded intriguing. A rhythm-based roguelike, with all of the base characteristics of a roguelike but with the important caveat that you have to move on the beat or you lose your turn. It's like an inverse Superhot, "the smash-hit FPS where time moves only when you move," where the beat moves even if you do not move and so if you don't move you lose. That came out in most of the reviews, which tended to describe it as punishingly hard even for people who had beaten Angband or Nethack--which makes sense, because those games do not require fast reflexes--so I skipped it. Years later though, I heard that the same people had teamed up with Nintendo to make a game they called Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda, which sure is a title, and I heard that it was much easier than the brutal difficulty of Crypt of the NecroDancer. And hey, I am trying to play all the Legend of Zelda games, even the spin-offs and non-canon ones. Time for some beats.

The title is just a transliteration of the English title.

Cadence of Hyrule - Pick Zelda
At last, the Legend of ZELDA.

Read more... )

A Night In Alone

2024-Aug-22, Thursday 21:22
dorchadas: (Warcraft Night Elf Free)
[instagram.com profile] sashagee is off at an event tonight so I'm sitting at home. I just finished my exercise (70 minutes a day by the watch) and finished making a couple PRs for Cataclysm, so now I'm sitting down at my computer desk and playing Genshin Impact and watching some videos about the new WoW expansion that's coming out. Am I going to play it? Absolutely not. I'm out of WoW, and everything I've heard of Classic indicates that the way that people play is irrevocably changed and I would hate it if I went back. But the world is one of my favorite fictional worlds, so I still keep up with the story and the community around it no matter how bad things get (and they've gotten pretty dire at times).

On the other hand, I have been looking into buying Diablo II: Resurrected. I put thousands of hours into Diablo II over the years, from the summer of 2001 where [livejournal.com profile] uriany, [livejournal.com profile] sephimb, and I got together basically every single day after work and played Diablo II for hours right up until around 2017. While Blizzard botched Warcraft III Reforged to the level that it put me off continuing my journey through the Warcraft games (I reviewed Warcraft: Orcs and Humans back in 2017 and then just...never got around to any of the other games. Oops), I've heard that the Diablo II remaster was actually good, made by people who clearly care about Diablo without any of the nonsense from later Diablo games. Spell effects are way more impressive, the graphics are better, and you still have tons of runewords and synergies and so on you can make. Plus it has shapeshifting druids with nature magic, which is probably my favorite character type in any RPG. I'm going to wait for a sale, though--after thousands of hours there's no way I'm paying $40 for the same game again.

We had a Farmer's Market Dinner tonight but I sadly neglected to take a picture. It was (beef) BLTs, with beef bacon being the only non-farmer's market purchase. We used tomatoes from my parents' garden, lettuce and cucumber from Nichols' Family Farms, bread from Lost Larson, and blackberries from the farmer's market we went to last weekend out in the suburbs. Laila's plate had the most picturesque meal, all arranged together and given to her, and of course she smeared it all together within seconds of it being placed in front of her. She ate nearly everything, though.

We also ran into someone at the Farmer's Market yesterday who recognized me from Mishkan and asked if we were going to be at services tomorrow. They're outdoors, and last time Laila had a great time running around in the play area next to where people were seated, so I told her yes. We'll be there.
dorchadas: (FFXIV Warrior of Light)
Two huge reviews so soon after one another is a lot, but I wanted to get my full Endwalker review out before I started my Dawntrail review and the Endwalker review didn't count as my July game for my "one game a month" project because I wasn't playing Endwalker in July. The Dawntrail early access came out at the end of June so I spent July in Tural. After the end of the "ten year saga" with Endwalker and with the trailers they put out with a very summery vibe, like Thancred chatting with people in the market or Urianger literally drinking some kind of mixed drink out of a pineapple, people started talking about Dawntrail as the "beach episode" of FFXIV where the Warrior of Light would go to a new world and just have a good time. This despite that the very end of Endwalker that led up to Dawntrail telling us that we were going to participate in a succession contest and the trailer showing the Warrior of Light fighting a giant two-headed mamool ja and getting set on fire. When that didn't happen--because of course it didn't, literally the very last story had a similar "we're just going on a silly adventure" premise that immediately turned into a save the world plot--some people got annoyed. And then some people got annoyed in a different direction, that the early part of the game didn't immediately have world-ending stakes! You just can't please everyone.

I can tell you some things that would have pleased me if they had changed, though.

Final Fantasy XIV Dawntrail - Wuk Lamat Fluffy Spitting Demon
Better than a farcical aquatic ceremony at least.

Read more... )
dorchadas: (FFXIV Warrior of Light)
I usually don't review the same game twice, but MMOs are different. With most games, I play them once, I do all the content, and I'm done. Even with games that receive extensive post-release updates like Wasteland II or Divinity: Original Sin that had enough post-game changes to warrant doing another review, I avoided it by not playing them at all until years after they came out, long after all the additional changes had been made. But I've been playing Final Fantasy XIV for years at this point, through every patch and with all the changes that come out, so I've seen the game as it developed. And my original Endwalker review only covered the story and none of the mechanical changes and was written over two years ago before the patch content. A lot has happened in the game since then!

As before, this review will contain spoilers for Endwalker's story.

Final Fantasy XIV Endwalker Henceforth He Shall Walk
Cutting bits out of the plot so what's left makes no sense.

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dorchadas: (FFI Light Warriors Confront Garland)
A week ago, Laila had a weird sore near her nose, one of those illnesses that toddlers just seem to get. We took her to the clinic, the nurse took one look at her and was like, "It's impetigo, put some antibiotic cream on it and it'll go away, I'll write you a prescription," we got the cream and started putting it on, and no one else got it. Except there seems to be some rider illness that came with it, a cold or stomach bug or something. [instagram.com profile] sashagee has spent the last four days feeling ill and even Laila has been feeling under the weather, though it hasn't affected her energy levels at all (of course). Except for today, where she finally took a nap after three days of no napping. Fortunately for us since [instagram.com profile] sashagee needed time to recovery.

Been playing a lot of Final Fantasy XIV: Dawntrail, the new expansion, since it came out a couple weeks ago and my impressions are that the story is bad but the gameplay is fun. For example:

Level 100 Dawntrail spoilers
Shadowbringers is all about how Emet-Selch declares that anyone who isn't a super-special survivor of the previous world isn't fully human and therefore he's justified in killing them because it's not murder, and we spend the expansion proving him wrong. In Dawntrail, we declare that the Endless (digital copies of people created by preserving their memories after their deaths) are not fully human so we go and delete them all.

Endwalker is about how pure peace and contentment leads to stagnancy, and a bit of friction and struggle is what makes life worth living. In Dawntrail, the main character (Wuk Lamat, who's basically Estelle Bright from Trails in the Sky) is trying to attain the throne of a massive empire so she can bring peace and happiness to every citizen so they can smile all the time, which in Endwalker we were shown will inevitably lead to the entire civilization losing purpose and eventually deciding to commit mass suicide, and we're tagging along because, well, that's the game's story so we have to.

The game does go full Final Fantasy extreme nonsense with invading robots from another dimension later and I loved that part, and the actual fights are incredibly fun. But...well, we'll see how the story develops later.


Still having a lot of fun though.

[facebook.com profile] aaronhparker invited us to a block tomorrow on Shabbat down where he lives. It's supposedly the biggest block party in the city, thrown by the longest-existing block association, so as long as Laila doesn't take a very long nap, we'll go and see how it is.
dorchadas: (Dark Sun Slave Tribes)
The year was 1997, and I (as I've written about many times on my reviews) did not have a Super Nintendo or a Playstation, so I was playing PC games. Games like Diablo and Age of Empires, or Star Wars: Jedi Knight and Heroes of Might and Magic, or Civilization II and Myth: the Fallen Lords. I read PC Gamer ravenously every month because most of my friends did have Playstations or Supers Nintendo and so they weren't reliable sources for new PC games coming out. Every month, PC Gamer came with a demo disc, and I got to play a bit of Diablo (the demo went through the Butcher and included a "repair items" skill that reduced max durability that didn't make it to the main game) and games I never went on to play, like Interstate '76--I still remember the radio line that plays after the first combat where the cops say "Use of deadly force...is encouraged."

One of the games I still remember to this day was Fallout. It takes place in "Scrapheap" (which was reused for Junktown), a town split by rival warring gangs, where you can side with either of the gangs (or kill them both, or sabotage the generator and doom the town). There's only a couple screens, no character creation, and two quests (deal with the gang, and meet Dogmeat), and I played that demo maybe a dozen times, scouring the entire town for everything I could find it in. Playing other RPGs had already taught me to talk to everyone, and at that point, the lack of total knowledge due to the rudimentary state of the internet meant that every single game was imbued with infinite potential because if I didn't discover something myself, it was possible I'd never learn about it. For example, I only learned you could sabotage the generator when writing this post!

When the full game came out later that year, I bought it immediately.

Fallout 1 emerge from the Vault
Well, that last guy they sent sure didn't get very far.

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dorchadas: (Sawa-chan headbanging)
So, [instagram.com profile] sashagee is a big K-pop fan. She listens to it a lot at home, she's gotten Laila into it--Laila will random run around singing "Drama-ma-ma, drama-ma-ma, girls in back, drama-ma-ma" or ask for "Blue hair" or for "pretty dresses." She took me to see Sun-mi back in 2022. And it's nice to listen to and I don't have having it on in the background, but if I were picking out music for myself, I'd never think of K-pop. Until yesterday, when I came out of the bathroom and [instagram.com profile] sashagee had a song on and I said "æspa did a cover of 'Korobeiniki'?" and [instagram.com profile] sashagee said that she had another song on and Laila had seen another thumbnail on Youtube and demanded that song next, and:


While listening to it, I realized two things that makes this different than most of the K-pop [instagram.com profile] sashagee plays around the house. The first is that it's all in English emoji V smile The second is that it's very synthwavy, especially the chorus--you could easily see an instrumental version of the song as a "Tetris Theme (Synthwave Remix)" somewhere on Youtube, and indeed apparently said instrumental version does appear over the credits of the recent Tetris.

Just looked up a couple synthwave remixes and this song sounds better than them, actually. Emoji Kirby hands in front of face
dorchadas: (Kirby Walk)
This game passed me by when it originally came out. The first portable gaming device I owned was...well, technically it was the Sega Game Gear with its fantastic 30 minute battery life, and I got a lot of usage out of it on family vacations for the 30 minutes that it lasted. But past that, I didn't buy a portable until the PSP, and I didn't buy a Nintendo portable until 2008 right before I moved to Japan, so the entirety of the Game Boy and Game Boy Advance passed me by. That includes Kirby's Dream Land, which I only read about in Nintendo Power barring a few minutes' play on a friend's Game Boy. Lacking any preconceptions, I came into Amazing Mirror and was having a fun time and then I happened to be looking through old podcasts I hadn't finished and found the Retronauts Kirby 3 episode. I loaded up it at the 30 minutes remaining and was immediately greeted with people trashing the game's map and the progression.

I had no idea it was so controversial! But you google it and find out that Nintendo Life gave it a 6/10 and people online are arguing whether that's fair or not. This is what ubiquitous internet access to information has taken from us. By virtue of never playing the game, I went into it with no expectations and had a nice time, whereas if I had gone in after reading a bunch of people trashing it I would have been primed to dislike it. Instead I got the nice surprise that people did twenty years ago: "What you mean they made a Kirby metroidvania?!"

Kirby and the Amazing Mirror - Choose Your Door
Choose your destiny.

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dorchadas: (Princess Peach Smash Wielding Toad)
A while ago, before the Plague Years, the trailer for a beat-em-up game came out and I thought it looked great. It immediately reminded me of my days playing River City Ransom with [instagram.com profile] wanderluster_kp, punching out the Generic Dudes and picking up their money, playing baseball (meaning one player throws a rock and the other player tries to hit it out of the air with a stick before getting thwacked), trying to figure out the surprisingly-complex progression mechanics--it took us quite a while to realize that you had to backtrack to beat the game and couldn't just always run from left to right--and chowing down on food, box and all, from the stores. Even once we were good enough to beat it, the gameplay kept us coming back, and to this day we both remember it fondly. When I told [instagram.com profile] wanderluster_kp about River City Girls, her immediate response was "Can you play baseball?"

But at the time, I didn't have anyone to play it with, and my life was too packed with other activities to stay home and play games. And then the plague began and the games I did play were all single-player games. To cut this short, [instagram.com profile] sashagee was browsing through the list of games on sale on her PS5 a couple weeks ago and saw River City Girls, and I said, "Oh, that one!" and told her to check it out. She watched the trailer, saw it was half off, and over the last week or so, we played through it.

River City Girls - Back Alley Fighting
"Don't mess with us /
We're the River City Girls 🎶"

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dorchadas: (Not he who tells it)
I don't usually play visual novels--if you look back through the visual novel tag, you'll find only two other examples of games. It's not because I don't like them conceptually or anything, since I've had the install discs for Ever 17 sitting on my hard drive through four computers and I keep telling myself that someday, someday, I'll get it to. And someday, I will! I got to this one first, though, for three reasons. The first is that [instagram.com profile] sashagee told me about it and said it was probably the kind of game I would like, I think because the sequel was advertised to her on Playstation when she was browsing through sale games. The second is that the background is full of fantasy races, with a line about how the "elves have left the forest to build their startups" right in the intro, though that ended up grating on me in the end for reasons I'll get into. The third is that the playtime on HLTB was around five hours and I was running out of time in the month. Even though I intended to play it two weekends ago, and didn't, and then I intended to play it last weekend, and didn't...

Well, I started it on Tuesday and finished it on Friday after about five hours or so. At least an hour of that involved Laila sitting on my lap, wanting to see the game with the "chairs" or the "blue dresses." That makes me feel like I'll probably be playing more visual novels in the future.

Coffee Talk - Starting day with people
… Sometimes you want to go
Where everybody knows your name
.

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dorchadas: (Slime)
This is the game that made JRPGs.

Not sure that Horii Yūji knew when he decided to adapt the Wizardry and Ultima games that he loved on computer into a console RPG that he would change Japanese culture permanently. Words like クエスト ("quest"), 勇者 (yūsha, "hero"), 魔王 (maō, lit: "Demon King" but more often just "main bad guy") that are all over the place in Japanese culture now can point here as the source of their popularity. The series that rapidly grew so popular that Enix only released new games on weekends so that schoolkids wouldn't skip school--and so salarymen wouldn't skip work. It never really made it big in America, though, because Final Fantasy came out first and so when Dragon Quest came in America in 1989--a year later than Final Fantasy here, and three years after its initial release in Japan--it looked extremely dated, because it was. By then they were already onto Dragon Quest IV in Japan. Even Nintendo Power giving away free copies didn't help.

I didn't get one of those free copies because I didn't know RPGs existed. I didn't encounter Dragon Quest until I got to university, discovered how many people had uploaded things on the internet, and tried some of the games I had missed either because I had no way to play them (I never owned an SNES) or because my interests were different and I played through "Dragon Warrior." And it was fun! So when I was looking for short game, I thought about how there's supposed to be an HD2D remake of Dragon Quest III coming at some point and I wanted to play through this game and Dragon Quest II before it comes out, and I thought about how I need more Japanese practice.

Descendant of ErdrickLoto, defeat the Dragon King!

Dragon Quest 1 - Adventure start
"[NAME]! The descendant of the hero Loto! I have been awaiting you!"

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