Date: 2021-Mar-16, Tuesday 21:06 (UTC)
chippedpaint: (Default)
From: [personal profile] chippedpaint
I really like how the new ttrpg Quest deals with magic (and, actually, ALL abilities, whether they're magic or not). It uses specialization "trees". I put tree in quotes because it is more of a straight line. In order to learn the most powerful evocation available to you to buy (there are some stronger ones that can only be earned at the ST's discretion), you have to learn every other evocation in order first. Some of the abilities are free to use and other cost AP to use. You gain AP as you play.

There are a lot of things about Quest that are a bit too simplistic if you really like crunchy ttrpgs, but I think they actually landed on a pretty good ability system. And it's a highly customizable system (they encourage it!)

They're here: https://www.adventure.game/ but I kickstarted, so let me know in messenger (Fin) if you want to take a look at the PDF. I've been thinking about running a horror campaign incorporating 5E, Quest, and Sleepaway Camp, but we'll see if I actually ever get organized enough to start it.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting
OSZAR »