2020-May-24, Sunday

dorchadas: (Legend of Zelda Toon Link happy)
I was pretty excited to play the game. I preordered it months in advance, and the weekend it came out, I sat down and played it for hours, getting quickly through the opening and the first two dungeons. And then I didn't play it at all until this month, a casuality of my attempt to play Suikoden in Japanese to follow along with the Square Roots Podcast--a task I do intend to get back to eventually--and then my increasingly-prominent social life. When I was out doing something with people five or six nights a week, I didn't have time to play games at all!

Well, thank you for coronavirus for getting me back into gaming. Emoji Link exhausted

You might ask why I'm reviewing this if I already reviewed Link's Awakening, and what's more, if my review there was of the DX version and I never played the original. I've never made a distinction between the Zelda games before--I played the GameCube Zelda Collection version of Majora's Mask that allows saving at owl statues, I played the Master Quest version of Ocarina of Time, and I haven't played the HD versions of Wind Waker or Twilight Princess at all. And the simple answer is that I'm the one writing these posts and I can do what I want, but taking it more seriously, the Link's Awakening Remake makes greater gameplay changes than any of the previous enhanced versions. Master Quest changes the dungeons around a bit, Twilight Princess HD has prettier graphics and the map on the WiiU GamePad, but Link's Awakening Remake changes the presentation of the entire game. That's worth some words.


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dorchadas

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