2016-Feb-29, Monday

dorchadas: (Chicago)
Journey is one of those games I've always wanted to play that I knew I would never have a chance to. The main lifespan of the PS3 occurred while [profile] schoolpsycherd were in Japan, with it only being out for a short time before we learned that we were moving there, at which point buying one was kind of pointless, and when we moved back I had gone away from consoles almost entirely and [profile] schoolpsycherd was in grad school. And Journey never came out for any other platform (except PS4 recently), so I knew I'd never get the chance to play it.

Then I saw a Kickstarter for a musical performance to accompany it, the way old orchestras used to perform at silent movies. Unlike Symphony of the Goddesses, though, this would be a musical performance accompanying a longplay also performed live. It was pretty much as close as I'd ever get to playing the game, so I chipped in for two tickets and last night, we went to the performance.


The performance was fantastic! The musicians were a chamber group that usually work together, and you could tell. In addition, the musical score was adaptive--since the game was being played live, the musicians had to change what they were playing, possibly with only a measure's notice, and frequently did. Because of that, they all had iPads hooked up to bluetooth controls so they could switch pages back and forth at the drop of a hat. There was one section where they had to loop for a bit because the player got stuck under a ledge and took a while to get his head out from under it and find his way on top of the tower.

I've owned the Journey OST for years now. Maybe I should listen to it...

The actual game wasn't quite as profound, though. I've listened to several podcasts about it--this Incomparable is the most comprehensive, but it's come up a lot in other episodes here and there--and they all describe it as very moving experience. There was a question period after the concert where some audience members and performances spoke about it in similar terms, but I didn't get much from it other than beautiful visuals and sound. I loved the kind of soft post-apocalypse aesthetic the game had.

Maybe it's that I didn't play through it myself? I was talking with [profile] schoolpsycherd afterward about the impact of video games being that you perform the actions yourself, which is something that very few other forms of art can boast. If I were playing the game, then I would be making the journey myself. As it was, I were merely watching it, and while it was lovely I didn't dissolve into a crying fit the way some of the speakers at the Q&A said they did. Or the way I got misty-eyed when Symphony of the Goddesses played the Windwaker opening theme. That's not even my favorite Zelda game!

Still great, though!
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